Cool branded app, to build virtual lego creations. Mobile devices are great outlets for casual, branded games.
Cool branded app, to build virtual lego creations. Mobile devices are great outlets for casual, branded games.

A vest from TN Games simulates the impact of punches or gun shots, for example, from 1st person shooter games.
[source: Technology Review]
area/code has designed a gaming experience called SHARKRUNNERS for Discovery Channel’s website. The game uses real shark location data, and you chase them by captaining a virtual science vessel, and when you encounter a shark, you can send divers down for research, which can result in shark attacks! This is a great example of a virtual/real hybrid game, which have tremendous potential for educational and entertainment value.


Carolin Horn has created a flash-based visually compelling email interface, which uses the metaphor of microbes. [thanks, Frank]

Interesting glimpse into a possible digital future…
[thanks, Duncan Riley]
Imagine a virtual world that is identical to the real world. Virtual Sphere has developed a locomotion sphere wherein users can move through a virtual space, as they would in real life.

Would you give this 13 year-old entrepreneur 100k? He’s developed a chemistry card game where you control an army of elements, compounds, and nuclear reactions to create, combat and conquer.

Emotiv Systems, based in San Francisco, has secured over $6 million in venture funding to develop technology that allows humans to interact with computer applications via thoughts. Based on the latest developments in neuro-technology, the Company claims to have developed a helmet device that can detect thoughts, feeling and expression. The Company envisions a future where machines can detect non-conscious communication, including perception, intuition and expression. Emotiv is initially focusing on the electronic gaming industry.